XR product development
Buildport Xumia
Production XR work across user-facing mixed reality products, game flow, interaction polish, feature validation, and release readiness.
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Designing and building the human side of intelligent systems
I work across AI, spatial computing, and real-time interaction, taking ideas from early prototypes through architecture and code to shipped products and worlds.
Selected Work
XR product development
Production XR work across user-facing mixed reality products, game flow, interaction polish, feature validation, and release readiness.
AI task orchestration platform
A full-stack AI task orchestration product for turning ambiguous goals into structured task trees, scheduling proposals, and approval-gated execution flows.
AI task orchestration platform
A full-stack AI task orchestration product for turning ambiguous goals into structured task trees, scheduling proposals, and approval-gated execution flows.
Simulation UX / training software
A Unity-based emergency operations training simulator that translates complex role-based emergency-management workflows into a usable browser-accessible learning experience.
Simulation UX / training software
A Unity-based emergency operations training simulator that translates complex role-based emergency-management workflows into a usable browser-accessible learning experience.
R&D / NDA
Spatial R&D and XR development in collaboration with Meta for Quest 3 launch experience-related initiatives. Details are intentionally limited because the work is covered by NDA.
R&D / NDA
Spatial R&D and XR development in collaboration with Meta for Quest 3 launch experience-related initiatives. Details are intentionally limited because the work is covered by NDA.
Visual computing / AI tooling
A custom Unity workflow for 2D annotation, segmentation preprocessing, and 3D CT scan visualization around SAM2 limitations.
Visual computing / AI tooling
A custom Unity workflow for 2D annotation, segmentation preprocessing, and 3D CT scan visualization around SAM2 limitations.
Development-time visual pipeline
A development-time pipeline for upscaling video-game pixel art by combining context-aware neighbor stitching, rule-based upscaling, and geometry-driven post-processing so sprites can be enhanced without runtime GPU cost.
Development-time visual pipeline
A development-time pipeline for upscaling video-game pixel art by combining context-aware neighbor stitching, rule-based upscaling, and geometry-driven post-processing so sprites can be enhanced without runtime GPU cost.
AI security research
A security evaluation of OpenClaw focused on indirect prompt injection risks in agentic AI systems. The project tested adversarial prompts across email, document, and webpage vectors, and framed mitigations around reasoning strength, least privilege, and layered defenses.
AI security research
A security evaluation of OpenClaw focused on indirect prompt injection risks in agentic AI systems. The project tested adversarial prompts across email, document, and webpage vectors, and framed mitigations around reasoning strength, least privilege, and layered defenses.
First-person stealth game
A first-person stealth game built around possession mechanics, dynamic enemy AI, procedural task spawning, and player-body switching.
Co-op RPG / interaction design
A local co-op side-scroller RPG with custom input binding, strategic combat, enemy behavior, UI, cutscenes, and 8-bit-style visuals.
Co-op RPG / interaction design
A local co-op side-scroller RPG with custom input binding, strategic combat, enemy behavior, UI, cutscenes, and 8-bit-style visuals.