Varghese Bobus.

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Designing and building the human side of intelligent systems

I work across AI, spatial computing, and real-time interaction, taking ideas from early prototypes through architecture and code to shipped products and worlds.

Selected Work

Portfolio

012023 to 2026

XR product development

Buildport Xumia

Production XR work across user-facing mixed reality products, game flow, interaction polish, feature validation, and release readiness.

022026 to present

AI task orchestration platform

Drasil

A full-stack AI task orchestration product for turning ambiguous goals into structured task trees, scheduling proposals, and approval-gated execution flows.

032025

Simulation UX / training software

JIBC - Emergency Operations Center Simulator

A Unity-based emergency operations training simulator that translates complex role-based emergency-management workflows into a usable browser-accessible learning experience.

Website
042023 to 2026

R&D / NDA

Spatial interaction R&D - Meta

Spatial R&D and XR development in collaboration with Meta for Quest 3 launch experience-related initiatives. Details are intentionally limited because the work is covered by NDA.

052024

Visual computing / AI tooling

MedSAM 3D

A custom Unity workflow for 2D annotation, segmentation preprocessing, and 3D CT scan visualization around SAM2 limitations.

062026

Development-time visual pipeline

RCT2 Pixel-Art Upscaling

A development-time pipeline for upscaling video-game pixel art by combining context-aware neighbor stitching, rule-based upscaling, and geometry-driven post-processing so sprites can be enhanced without runtime GPU cost.

072026

AI security research

OpenClaw Security Research

A security evaluation of OpenClaw focused on indirect prompt injection risks in agentic AI systems. The project tested adversarial prompts across email, document, and webpage vectors, and framed mitigations around reasoning strength, least privilege, and layered defenses.

GitHub
082022

First-person stealth game

Soul Breakout

A first-person stealth game built around possession mechanics, dynamic enemy AI, procedural task spawning, and player-body switching.

PlayGitHub
092022

Co-op RPG / interaction design

Bound By Flame

A local co-op side-scroller RPG with custom input binding, strategic combat, enemy behavior, UI, cutscenes, and 8-bit-style visuals.

GitHub